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Project Gotham Racing 5 podría anunciarse junto con la nueva Xbox

Sandpapo915402Hace 11 años16
@Isma82
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Ryse, PGR5, Forza 5, El juego de Zombies, El de pixar, quizas algo de Rare, El shooter online de Respawn... Y eso que Xbox sólo iba a tener Halo, Forza y Gears.... . Bueno habrá que estar atentos a la conferencia de Microsoft a ver que nos muestran.
Ryse y lo nuevo de RARE seran para Kinect con total seguridad , si te refieres a State of Decay es otro juego para Xbox Live Arcade y de Pixar haber que sale...
AngryDog279Hace 11 años17
@Isma82
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Ryse, PGR5, Forza 5, El juego de Zombies, El de pixar, quizas algo de Rare, El shooter online de Respawn... Y eso que Xbox sólo iba a tener Halo, Forza y Gears.... . Bueno habrá que estar atentos a la conferencia de Microsoft a ver que nos muestran.
Aún así todos sabemos que su rival más directo se merienda su catálogo.
3 VOTOS
Forerrunner2040Hace 11 años18
Hace un tiempo sonaban rumores de que Rare buscaba personal con experiencia en juegos de conducción, incluso creo que se hicieron con uno de los responsables de Codemasters, y los mismos rumores decían que Rare colaboraría con Lucid Games en este PGR 5, y que rescataría el maravilloso engine de la cuarta entrega pero con cambios importantes para la next-gen, algo gordo.

Luego está esta imagen:





El circuito, la fotografía y la ambientación recuerdan mucho a uno de los mejores circuitos de PGR 4.


De todas formas ya veremos, tengo mis dudas de la calidad del producto teniendo en cuenta que no lo desarrolla Bizarre, y que precisamente muchos ex Bizarre están metidos en el desarrollo del exclusivo de PS4 Drive Club.
5 VOTOS
Kriogenia8454Hace 11 años19
La vuelta de esta IP es un golpe en la mesa importante para Microsoft
VICIUS-LIVE-726454Hace 11 años20
@Popoful
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Y las nuevas IPs?
Todo llegara en su momento,lo normal es que salgan rumores de juegos conocidos por la gente que de algo que no conoce nadie
Antinintendero201
Expulsado
Hace 11 años21

Mensaje eliminado por moderación.(Trolleo)

Isma8226820Hace 11 años22
@Sandpapo91
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@Isma82
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Ryse, PGR5, Forza 5, El juego de Zombies, El de pixar, quizas algo de Rare, El shooter online de Respawn... Y eso que Xbox sólo iba a tener Halo, Forza y Gears.... . Bueno habrá que estar atentos a la conferencia de Microsoft a ver que nos muestran.
Ryse y lo nuevo de RARE seran para Kinect con total seguridad , si te refieres a State of Decay es otro juego para Xbox Live Arcade y de Pixar haber que sale...
El juego de Zombies que se rumorea no se sabe cual es y State of Decay es un jeugo para Xbox 360 en principio. Pero aún siendo para el arcade, no se que tiene de malo, hay juegazos para el arcaden y el network como Journey, Minecraft, Trials HD, etc... En cuanto a que Ryse y el de Rare serán para kinect, habrá primero que ver como es el nuevo kinect y que y como se integra con estos juegos. A mi en principio que sea para Kinect no me preocupa, siempre y cuando el nuevo kinect se integre adecuadamente con el mando.
EDITADO EL 05-05-2013 / 14:43 (EDITADO 1 VEZ)
3 VOTOS
Mcclure1105Hace 11 años23
Como 3djuegos no lo pone, lo pongo yo:

[b]Nuevos rumores sobre el hardware de la nueva xbox[/b]

[spoiler]Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us.

I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new.

So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame.

There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs.

Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited![/spoiler]

[b]Resumen: 
Entre 2,3 y 2,7 Tflops de gráfica 
14 GB de RAM (8GB DDR3 + 6 GB GDDR5 de vídeo)[/b]

[url]http://www.neogaf.com/forum/showthread.php?t=550584&page=54[/url]

Lo del PGR 5 lleva sonando demasiado tiempo, yo me lo voy creyendo.
7 VOTOS
VICIUS-LIVE-726454Hace 11 años24
@Isma82
Mostrar cita
@Sandpapo91
Mostrar cita
@Isma82
Mostrar cita
Ryse, PGR5, Forza 5, El juego de Zombies, El de pixar, quizas algo de Rare, El shooter online de Respawn... Y eso que Xbox sólo iba a tener Halo, Forza y Gears.... . Bueno habrá que estar atentos a la conferencia de Microsoft a ver que nos muestran.
Ryse y lo nuevo de RARE seran para Kinect con total seguridad , si te refieres a State of Decay es otro juego para Xbox Live Arcade y de Pixar haber que sale...
El juego de Zombies que se rumorea no se sabe cual es y State of Decay es un jeugo para Xbox 360 en principio. Pero aún siendo para el arcade, no se que tiene de malo, hay juegazos para el arcaden y el network como Journey, Minecraft, Trials HD, etc... En cuanto a que Ryse y el de Rare serán para kinect, habrá primero que ver como es el nuevo kinect y que y como se integra con estos juegos. A mi en principio que sea para Kinect no me preocupa, siempre y cuando el nuevo kinect se integre adecuadamente con el mando.
Ya te digo yo que ryse no sera solo para kinect,se podra jugar con mando,mas esto que comento ya se sabe desde hace mucho
Prisoner11093Hace 11 años25
Microsoft no es tonta y no va a dejar que Sony la eclipse a base de exclusivos. Es más que probable que peguen un buen golpe con artillería pesada.
Los mejores E3 siempre han sido los que han presentado nuevas consolas de sobremesa [spoiler]Aunque el de Wii U rompió la norma...  [/spoiler]. En fin, tengo ganas de ver que hacen con su nueva maquina, porque la batalla será de nuevo Xbox720 vs Ps4.
1 VOTO
Agent-Smith595Hace 11 años26
@Antinintendero
Mostrar cita
Los de microsoft intentando copiar el catalogo de playstation , sacaran un halo para combatir a killzone y un fable para intentar siquiera llegar al FF que nos tiene preparado square
Lo que hay que leer... Ahora resultara que PGR es una copia de Playstation, cuando es una saga que siempre ha tenido entregas en los lanzamientos de las Xbox; y lo mismo de Killzone, que nació como un "Halo killer" y tiene una jugabilidad pésima en comparación a la IP creada por Bungie.
6 VOTOS
Bortnayf5110
Expulsado
Hace 11 años27
@Antinintendero
Mostrar cita
Los de microsoft intentando copiar el catalogo de playstation , sacaran un halo para combatir a killzone y un fable para intentar siquiera llegar al FF que nos tiene preparado square
La saga Halo es anterior a Kill Zone y bastante mejor, en cuanto a la saga Fable compararla con FF es como comparar el agua y el aceite. De todos modos a ti que más te da? A caso eres el presidente de Sony?
1 VOTO
Isma8226820Hace 11 años28
@Mcclure
Mostrar cita
Como 3djuegos no lo pone, lo pongo yo: [b]Nuevos rumores sobre el hardware de la nueva xbox[/b] [spoiler]Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us. I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new. So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame. There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs. Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited![/spoiler] [b]Resumen: Entre 2,3 y 2,7 Tflops de gráfica 14 GB de RAM (8GB DDR3 + 6 GB GDDR5 de vídeo)[/b] [url]http://www.neogaf.com/forum/showthread.php?t=550584&page=54[/url] Lo del PGR 5 lleva sonando demasiado tiempo, yo me lo voy creyendo.
Ese Hardware sería muy interesante, pero tengo ciertas dudas de que sea cierto y no un invento del tio este. Primero porque lo de 8 + 6 GB DDR y 4 GB para juegos me parece raro. ¿Por que necesita 4 GB el S.O? no tiene mucho sentido cuanod Windows 8 entero apenas consume 1 GB. En cuanto a la potencia de la GPU, bueno si es una GPU dedicada es posible que sea una 7870 que tiene aproximadamente esos número que comenta, pero el chico no dice cuantos cus tiene, ni nada. Además tampoco deja claro la velocidad de la gpu ni de la cpu. Si ya no es una APU o si lo es pero con una GPU más discreta tampoco tiene sentido que entonces sea un procesador low power si no es APU y si lo es no ha dicho que GPU tendría... Yo no le daría por ahora demasiada veracidad a esta info.
EDITADO EL 05-05-2013 / 15:00 (EDITADO 1 VEZ)
1 VOTO
Peter48613869Hace 11 años29
@Seibitsu
Mostrar cita
¿Y el coche de Batman?
Yo lo pensé en serio. Pense que era algún estilo de Crash team racing pero con personajes de Batman . No es mala idea. naughty dog, toma nota.
Friki1012282Hace 11 años30
Confirmado, ultimamente se cumplen todos los rumores    
1 VOTO
Greed015924Hace 11 años31
@Isma82
Mostrar cita
@Mcclure
Mostrar cita
Como 3djuegos no lo pone, lo pongo yo: [b]Nuevos rumores sobre el hardware de la nueva xbox[/b] [spoiler]Hi, I am a developer at a big studio (we are currently working on titles for the next generation of consoles) and I want to give you all an update about the current situation regarding the Xbox. I obviously can't tell you who I exactly am and where I work, and I have to be a little careful about what I say, because I fear some of the documentation and even the hardware our studio has received, contains individual values and terms which can be traced back to my studio in case of leaks, which would be very unpleasant for us. I think at some time in the second half of 2012 Microsoft must have realised that their vision of a console powered by an APU with 1.23 TFLOPS graphics processing power will have a hard time competing with the PS4. It also became seemingly clear at that time, that Sony could quite easily upgrade the RAM in their new console, due to new chips being available with higher capacities. Although I guess they didn't *know* that Sony would really go with 8 GB at that time, they knew it was a possibility. The problem was, they were running out of time. Their old design was not very flexible, so they had to come up with something new. So they completely scrapped the APU approach, and basically rebuilt the whole architecture from scratch with even more off-the-shelf parts. The current kits we have received a while ago have a discrete CPU and a discrete GPU. The CPU is still x86, has 8 cores and has still relatively low clocks, but it's not Jaguar as far as I am aware. I guess they did choose a CPU with a slightly bigger die now, because size isn't as important anymore as it was on the APU, but I don't know exactly because the cases are sealed and I can't take a look inside. The GPU is also new, and it is not GCN1, at least that's what I heard from our programmers. More about the GPU further down. There was also a big change regarding memory architecture: It is no longer a unified memory solution. There are now two memory pools: One with 8 GB DDR3 RAM (34 GB/s, 4 GB available for games), and one with 6 GB GDDR5 RAM (192 GB/s, all available for games). eSRAM is GONE! Technically the devkit has 16 GB DDR3 RAM, but the Xbox will ship with 8GB DDR3 (and 6GB GDDR5). The downside of going with a discrete CPU/GPU is loosing some of the APU synergy effects, but I guess it's not too bad and it was the only way to update the specs, because designing a new custom chip was certainly not possible in that time frame. There is currently some confusion about clock speeds and processing power, I cannot give you exact numbers, because they are... a little bit odd right now, and as I wrote above I suspect it's a way of tracking leaks. When we received the kits, we where a bit suprised because they had the same cases as the old ones, which seems strange because a discrete CPU/GPU with split RAM obviously needs a little bit more space / cooling. And they where loud. Really loud. Shortly after we received the kits we got an update which reduced clock values slightly, because some devs have reported problems with heat. As it stands now, the GPU has ~2.3 TFLOPS (it was ~2.7 when we received the kits - again, sorry for not giving you the *exact* number). I have no idea if this is the final number or if they will work on a better cooling solution or something like that. It probably could even go further down, I don't know, so don't be too excited - our games are currently built with lower specs in mind. A personal theory of mine is that they postponed the reveal to work on an updated case, which is better suited for the updated specs. Kinect has received some updates, but we only have implemented a few voice commands for our game. Not sure if they will include Kinect with every console. Would make sense so that more games use this, but in the end it's Microsoft's decision. Our dev kits are currently "always-on", meaning they need a internet connection to start and all, but I am not sure if this will carry over to the final Xbox, I guess it's just a way for Microsoft to track dev kits right now. Our game doesn't need to be always-on. Which doesn't mean it won't be there on a OS level, I just don't know. I also have no idea how Microsoft will price this thing, I guess $500, as rumored, makes sense somehow. I don't have much insight into their internal strategies. I hope I could give you a nice sneak peak at the reveal, our game will also be there, too, and it's a secret title, very excited![/spoiler] [b]Resumen: Entre 2,3 y 2,7 Tflops de gráfica 14 GB de RAM (8GB DDR3 + 6 GB GDDR5 de vídeo)[/b] [url]http://www.neogaf.com/forum/showthread.php?t=550584&page=54[/url] Lo del PGR 5 lleva sonando demasiado tiempo, yo me lo voy creyendo.
Ese Hardware sería muy interesante, pero tengo ciertas dudas de que sea cierto y no un invento del tio este. Primero porque lo de 8 + 6 GB DDR y 4 GB para juegos me parece raro. ¿Por que necesita 4 GB el S.O? no tiene mucho sentido cuanod Windows 8 entero apenas consume 1 GB. En cuanto a la potencia de la GPU, bueno si es una GPU dedicada es posible que sea una 7870 que tiene aproximadamente esos número que comenta, pero el chico no dice cuantos cus tiene, ni nada. Además tampoco deja claro la velocidad de la gpu ni de la cpu. Si ya no es una APU o si lo es pero con una GPU más discreta tampoco tiene sentido que entonces sea un procesador low power si no es APU y si lo es no ha dicho que GPU tendría... Yo no le daría por ahora demasiada veracidad a esta info.
Esperate al 21 de mayo entonces, este tipos de rumores que tienen que ver con la potencia de la consola hay que tomarselos con cuidado. Personalmente no me pareceria extraño que resulte ser mas potente que la PS4.
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